Susceptibility
Susceptibility
Susceptibility is your built-in response to an EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. that determines how it affects you.
Core Rule—Susceptibility
Apply Susceptibilities in this order:
- AbsorbentAbsorbent SusceptibilityAbsorbent is a Susceptibility that turns Damage into Hit Points.: reduce the DamageDamage HealthDamage is harm that reduces your Hit Points. to 0 and gain it as HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- ImmuneImmune SusceptibilityImmune is a Susceptibility that negates Damage.: reduce the DamageDamage HealthDamage is harm that reduces your Hit Points. to 0.
- VulnerableVulnerable SusceptibilityVulnerable is a Susceptibility that increases Damage.: double the DamageDamage HealthDamage is harm that reduces your Hit Points..
- ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage.: halve the DamageDamage HealthDamage is harm that reduces your Hit Points., rounded down.
Kinds of Susceptibility
- AbsorbentSusceptibilityAbsorbent is a Susceptibility that turns Damage into Hit Points.
- ImmuneSusceptibilityImmune is a Susceptibility that negates Damage.
- VulnerableSusceptibilityVulnerable is a Susceptibility that increases Damage.
- ResistantSusceptibilityResistant is a Susceptibility that reduces Damage.
Source Player Codex