Cleave
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Cleave is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..
Core Rule—Cleave
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Cleave.
Cleave
On a hit with your AxeAxe Item · Weapon · Tier 1Axes are Weapons built for momentum., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Choose a second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.. The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. makes a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
- Setback
- The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes half your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points..
- Failure
- The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes all your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points. and FallsFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Cleave
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex