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Cleave

Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Feat

Cleave is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..

Core Rule—Cleave

  • Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..
  • If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Cleave.
Cleave
On a hit with your AxeAxe Item · Weapon · Tier 1Axes are Weapons built for momentum., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Choose a second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.. The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. makes a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
Setback
The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes half your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points..
Failure
The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes all your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points. and FallsFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
Gain Cleave
SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
1

Source Player Codex