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Action

Rule

Actions are structured ways to act when your GMGM TermYour GM narrates the world. tracks RoundsRound RuleRounds divide play into 6-second intervals. During a Round, each participant takes or declines one Turn.. If you meet an Action’s requirements, you can spend its specified APAP RuleAction Points (AP) determine what you can do in a Round. to use it.

If you use an action that isn't listed, your GMGM TermYour GM narrates the world. determines how it works.

Source Player Codex