Dismiss
Stat
Dismiss is how you end your own ongoing EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. before its DurationDuration StatDurations are the lengths of time Effects last. runs out.
Core Rule—Dismiss
- You can Dismiss an EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. you created at any time (0 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.), unless it says otherwise.
- Dismissing ends the EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. for every TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. it affects.
- What the EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. already caused, such as DamageDamage HealthDamage is harm that reduces your Hit Points. or HealingHealing HealthHealing is restoration that increases your Hit Points., stays.
Source Player Codex