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Sickened

Condition

Part of Condition

Sickened is a ConditionCondition ConditionConditions are states that change what you can do. that turns your stomach.

Core Rule—Sickened

While Sickened:

  • You gain ImpairedImpaired ConditionImpaired is a Condition that hampers everything you do..
  • You can’t willingly ingest anything.

Ends when:

  • You spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.:
    SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
    Sickened ends.
    SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
    Your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk..

Source Player Codex