Sickened
Condition
Part of Condition
Sickened is a ConditionCondition ConditionConditions are states that change what you can do. that turns your stomach.
Core Rule—Sickened
While Sickened:
- You gain ImpairedImpaired ConditionImpaired is a Condition that hampers everything you do..
- You can’t willingly ingest anything.
Ends when:
- You spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.:
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- Sickened ends.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk..
Source Player Codex