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Lifewater

Item · Concoction · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Concoction

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Lifewater is a non-magical ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restores Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink it, based on its potency.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Levels of Lifewaters

Levels of Lifewaters
Features
Mild Lifewater1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.15 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Minor Lifewater2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.120 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Major Lifewater3CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.3d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.175 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Superior Lifewater4CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.1250 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Supreme Lifewater5CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.5d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.1100 PlatinumCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Source Player Codex