Hide
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Action
Part of Action
Hide is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to slip out of sight.
Core Rule—Hide
- Use a type of concealment to become UnobservedUnobserved DetectionUnobserved is a Detection state you’re in when a Creature detects you with a Mid Fidelity or Low Fidelity Sense..
- Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You gain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view. against CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you can plausibly conceal yourself from. While HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view., gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on your next attempt to SneakSneak ActionSneak is an Action you use to move while staying Hidden..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You gain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view. against CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you can plausibly conceal yourself from.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect.
Source Player Codex