Occupy
Rule
Occupy is how you, and other TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence., take up SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. while in them.
Core Rule—Occupy
- Occupy empty SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. freely.
- Occupy WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. Creatures’Creature TargetCreatures are animate Targets, distinct from inanimate Objects. SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. freely.
- Occupy UnwillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. Creatures’Creature TargetCreatures are animate Targets, distinct from inanimate Objects. SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. only if you are at least 2 SizesSize SizeSize is the number of Spaces you, and other Targets, Occupy. larger or smaller, or by using RideRide ActionRide is an Action you use to mount and travel on a Willing Creature., GrappleGrapple ActionGrapple is an Action you use to seize and hold a Creature., or Break ThroughBreak Through ActionBreak Through is an Action you use to force your way past a Creature that blocks your path..
- You can’t end your TurnTurn CombatTurns are the part of each Round when you get your chance to act. in an occupied SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. unless you are TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. or the rules specify otherwise.
Source Player Codex