Hatchet
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Axe
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
Hatchets are AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum. with an axe blade and hammer poll on a short handle.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
Source Player Codex