Slam
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Slam is a FeatFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play. built for fighting behind Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility..
Core Rule—Slam
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Slam.
Slam
Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 1 DriveDrive DriveDrives are the resources that power your Feats and Spells. to make a MeleeMelee FeatureMelee is a Feature of items built for close combat. AttackAttack ActionAttack is the Action you use to strike Targets. with your ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.. On a hit, deal 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).) DamageDamage HealthDamage is harm that reduces your Hit Points..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Slam
- SP CostFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play.
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Source Player Codex, Feats