Skip to content

Toxin Bomb

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Bomb

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
  • ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.

Toxin Bombs are BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts. that deal DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).), Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).), and SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill. DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).) based on their potency.

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
BombBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts.

Levels of Toxin Bombs

Levels of Toxin Bombs
Features
Mild Toxin Bomb1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.5 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Minor Toxin Bomb2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.20 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Major Toxin Bomb3CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.3d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.75 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Superior Toxin Bomb4CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.4d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.250 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Supreme Toxin Bomb5CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.5d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 PlatinumCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)

Source Player Codex