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Battle Mount

Item · Mount · Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Mount

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Battle Mounts are elite MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. bred and trained for combat and warfare.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Kinds of Battle Mounts

Kinds of Battle Mounts
Features
Dinosaur3UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.500 GoldCoin RuleCoins are the currency you use to buy items.20CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Elephant or Mammoth3UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.HugeHuge SizeHuge is a Size for Targets that Occupy 9 Spaces.500 GoldCoin RuleCoins are the currency you use to buy items.40CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Steed3CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—500 GoldCoin RuleCoins are the currency you use to buy items.—CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Wyvern3UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.500 GoldCoin RuleCoins are the currency you use to buy items.20CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Source Player Codex