Defeated
Condition
Also Dying
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Defeated is a ConditionCondition ConditionConditions are states that change what you can do. tied to your Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. that takes you out of the fight.
Core Rule—Defeated
Gained when:
- Your DoomedDoomed ConditionDoomed is a Condition that binds you to a fate you must fight to escape. value reaches 0 while StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
- A DispatchDispatch ActionDispatch is an Action you use to finish off a Helpless Creature. succeeds against you at 0 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- Your FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. reaches 10.
- Your PetrifiedPetrified ConditionPetrified is a Condition that transforms you into inert stone. form shatters.
While Defeated:
- You FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- Ongoing EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. on you end.
- You can’t receive HealingHealing HealthHealing is restoration that increases your Hit Points..
- You can’t be targeted by EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. that require a WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects..
- You function as an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., except for restoration purposes.
Ends when:
Source Player Codex