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Potion of Resistance

Item · Concoction · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Concoction

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Resistance are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to one type of EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Kinds of Potions of Resistance

Kinds of Potions of Resistance
Features
Potion of Acid Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Earth Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Fire Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.FireFire EnergyFire is an Element Energy that deals Damage (Fire).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Ice Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.IceIce EnergyIce is an Element Energy that deals Damage (Ice).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Pulse Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Shock Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.ShockShock EnergyShock is an Element Energy that deals Damage (Shock).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Sonic Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Toxin Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Water Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.WaterWater EnergyWater is an Element Energy that deals Damage (Water).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of Wind Resistance2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.WindWind EnergyWind is an Element Energy that deals Damage (Wind).175 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

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