Potion of Resistance
Item · Concoction · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Concoction
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Resistance are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to one type of EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Kinds of Potions of Resistance
| Features | |||||||
|---|---|---|---|---|---|---|---|
| Potion of Acid Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Earth Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Fire Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | FireFire EnergyFire is an Element Energy that deals Damage (Fire). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Ice Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | IceIce EnergyIce is an Element Energy that deals Damage (Ice). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Pulse Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Shock Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | ShockShock EnergyShock is an Element Energy that deals Damage (Shock). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Sonic Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Toxin Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Water Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | WaterWater EnergyWater is an Element Energy that deals Damage (Water). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Wind Resistance | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | WindWind EnergyWind is an Element Energy that deals Damage (Wind). | 1 | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
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