Magazine
Feature
Part of Feature
Magazine is a FeatureFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. of items that hold several rounds of AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. between reloads.
Core Rule—Magazine
- An item holds the number of rounds its Magazine value sets.
- After firing all rounds, reload with one free hand. Reloading takes the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. listed below.
- If the magazine is detachable, you can swap in a loaded one for 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. instead.
- ReloadReload FeatureReload is a Feature that sets how many Action Points an item takes to reload. overrides Magazine.
| Magazine | Rounds | Reload APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. | Detachable |
|---|---|---|---|
| Magazine 1Magazine 1 FeatureMagazine 1 is a Magazine Feature that holds a single round. | 1 | 1 | No |
| Magazine 2Magazine 2 FeatureMagazine 2 is a Magazine Feature that holds 2 rounds. | 2 | 1 | No |
| Magazine 6Magazine 6 FeatureMagazine 6 is a Magazine Feature that holds 6 rounds. | 6 | 2 | Yes |
| Magazine 10Magazine 10 FeatureMagazine 10 is a Magazine Feature that holds 10 rounds. | 10 | 3 | Yes |
Levels of Magazine
Source Player Codex