Skip to content

Alarm

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (RitualRitual CastingRituals are a slow way to Cast Spells using material Components.)

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Reveal, Ritual

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Alarm is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that sets a ward to alert you when CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. enter it.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., or LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
DurationDuration StatDurations are the lengths of time Effects last.
1 hour

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
You create a MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. ward that mentally alerts you when CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. enter it. The alarm wakes you from natural sleep, and you can choose which CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. trip the alarm based on identity, SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy., or FormForm FormForms are Creature categories that define physical structure..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but instead of a mental alert, the alarm is a ringing bell.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals. a bell and string

UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 ManaMana DriveMana is the Drive Evokers use. to add 1 hour to the DurationDuration StatDurations are the lengths of time Effects last..

Source Player Codex