Pick
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Weapon
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Picks are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built to crack ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is PuncturePuncture Feat · Tier 1Puncture is a Feat built for fighting with Picks..
Kinds of Picks
| Features | ||||||||
|---|---|---|---|---|---|---|---|---|
| Greatpick | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 2d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 2 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 500 GoldCoin RuleCoins are the currency you use to buy items. | 3 | Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Hand Pick | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1 | SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. | 10 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Mattock | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 2 | SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. | 400 GoldCoin RuleCoins are the currency you use to buy items. | 3 | Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).) |
| Warpick | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 100 GoldCoin RuleCoins are the currency you use to buy items. | 2 | Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. (2d8) |
Source Player Codex