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Pick

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Picks are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built to crack ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is PuncturePuncture Feat · Tier 1Puncture is a Feat built for fighting with Picks..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
PuncturePuncture Feat · Tier 1Puncture is a Feat built for fighting with Picks.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Picks

Kinds of Picks
Features
Greatpick1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)2MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.500 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Hand Pick1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mattock1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)2SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.400 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)
Warpick1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. (2d8)

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