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Hushfall

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Conjure

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Hushfall is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that creates a zone of MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. silence.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. (Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
DurationDuration StatDurations are the lengths of time Effects last.
10 minutes (FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns.)

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
Create a zone of MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. silence. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. within the zone gain SilencedSilenced ConditionSilenced is a Condition that cuts you off from all sound..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
Create a zone of MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. silence. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. within the zone gain SilencedSilenced ConditionSilenced is a Condition that cuts you off from all sound., but are audible to CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. outside the zone.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex