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Unobserved

Detection

Part of Detection

Unobserved is a DetectionDetection DetectionDetection is your awareness of a Target, gained as your Senses perceive your surroundings. state you’re in when a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. detects you with a Mid FidelityMid Fidelity FidelityMid Fidelity is a middle level of Fidelity that detects Targets without pinpointing them. or Low FidelityLow Fidelity FidelityLow Fidelity is the least detailed level of Fidelity, giving only subtle clues or traces. SenseSense SenseSenses are the five natural ways you perceive your body and surroundings..

Core Rule—Unobserved

  • CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you’re Unobserved to gain Off GuardOff Guard ConditionOff Guard is a Condition that leaves gaps in your defenses. against you.
  • CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you’re Unobserved to gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you. on AttacksAttack ActionAttack is the Action you use to strike at a foe. against you.
  • You’re Unobserved to CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. without Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. to you.
  • You can still be affected by Effect AreasEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. or Effect LinesEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target..

Source Player Codex