Sneak
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Action
Also Stealth
Part of Action
Sneak is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to move while staying HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
Core Rule—Sneak
- While HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view., MoveMove ActionMove is the Action you use to change your position. up to half your SDSpeed StatSpeed (SD) is the number of Spaces you can Move..
- Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. or InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- —
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. or InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You remain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view.. Gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on your next Sneak.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You remain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect.
Source Player Codex