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Retraining

Rule

Part of Pursuit

Retraining is a PursuitPursuit RulePursuits are the work a Scribe gives their days to during an operation. you use to change a past build choice. It’s the one way to rework spent SkillsSkill SkillSkills are Modifiers that measure your trained capability. and FeatsFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play., so your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). can grow toward who they’ve become in play.

Core Rule—Retraining

TimeTime RuleTime is how the game measures how long things take.: 1 week per change

  • MoveMove ActionMove is the Action you use to change your position. SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. between SkillsSkill SkillSkills are Modifiers that measure your trained capability., or swap one FeatFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play. for another you qualify for.
  • Each change needs a teacher or focused practice.
  • ClassClass Class · Tier 1Classes are Scribe archetypes that set your Forte, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear., SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat., and SocietySociety Society · Tier 1Societies are cultures your Scribe can come from. can’t be retrained.
  • Tell your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. who teaches you, what you practice, and what it costs, such as a favor or a modest fee.

Sources Player Codex, Operations, Game Manual

History

  • 0.8.0 Beta Added · Oct 24, 2026 You can move SP between Skills or swap a Feat.