Amplify
Feat · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Amplify is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that extends the ReachReach StatReach is the Range an Effect extends from its Origin. of your SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
Amplify
Once per TurnTurn CombatTurns are the part of each Round when you get your chance to act., when you CastCast ActionCast is the Action you use to unleash a Spell. a SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 3 SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. to the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. ReachReach StatReach is the Range an Effect extends from its Origin..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. to the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. ReachReach StatReach is the Range an Effect extends from its Origin..
- At Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines., when you Amplify, you may use a WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. in Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. as the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. OriginOrigin StatOrigins are the points where Effects are created. instead of yourself.
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain OverclockOverclock Feat · Tier 5Overclock is a Feat that pushes your strongest Spells past their limit..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Source Player Codex