Stable
Condition
Stable is a ConditionCondition ConditionConditions are states that change what you can do. tied to your Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. that marks your recovery from StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
Core Rule—Stable
Gained when:
- Someone uses a Medic’s KitMedic’s Kit Item · Toolkit · Tier 1Medic’s Kits are Explorer’s Toolkits used to diagnose injuries and illnesses, perform surgery, treat wounds, set bones, and fit prosthetics. on you while StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated. with 0 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
While Stable:
- You are no longer StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
- You have 0 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- You gain UnconsciousUnconscious ConditionUnconscious is a Condition that leaves you senseless..
- After 1d4 hours, you wake with 1 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
Ends when:
Source Player Codex