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Sword

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Swords are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for reactive misses. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is ReprisalReprisal Feat · Tier 1Reprisal is a Feat built for fighting with Swords..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
ReprisalReprisal Feat · Tier 1Reprisal is a Feat built for fighting with Swords.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Swords

Kinds of Swords
Features
Falchion1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)2MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.200 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Greatsword2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d12 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)2SiegeSiege TrainingSiege is a Training level for Weapons that require specialized training to use at all.200 PlatinumCoin RuleCoins are the currency you use to buy items.4Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
Longsword1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)1+SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.50 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. (2d6), VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
Rapier1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.50 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Scimitar1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Shortsword1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)

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