Helping Hand
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Conjure
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Helping Hand is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that summons a spectral hand to act for you.
Core Rule—Helping Hand
- ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. a spectral floating hand, a SummonSummon RuleSummons are Creatures or Objects that an Effect creates to act for you. that has 3 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds..
- It can manipulate TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. and ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate..
- Use CommandCommand ActionCommand is an Action you use to give an order to a Creature or a Summon. to have it act on your TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- It has 6 SDSpeed StatSpeed (SD) is the number of Spaces you can Move..
- It can’t use WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. or SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
- DurationDuration StatDurations are the lengths of time Effects last.
- 1 minute
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The Helping Hand can manipulate MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. items.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- The Helping Hand can’t manipulate MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. items.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 ManaMana DriveMana is the Drive Evokers use. to increase the SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. of the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. the hand can manipulate by 1.
Source Player Codex