Skip to content

Evoker

Class · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Class

Evokers are a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. whose energy channels mystery. You harness the supernatural through will and ritual, commanding unfathomable forces. When trouble calls, you answer with magic.

Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
6 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move.
6
Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves.
SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage.
Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal.
d6
DriveDrive DriveDrive is the resource that powers your Feats and Spells.
Your DriveDrive DriveDrive is the resource that powers your Feats and Spells. is ManaMana DriveMana is the Drive Evokers use.. Gain 1 ManaMana DriveMana is the Drive Evokers use. (maximum LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. + SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage.):
  • For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. of SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. you CastCast ActionCast is the Action you use to unleash a Spell.
  • When you perform an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation.
FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
AmplifyAmplify Feat · Tier 2Amplify is a Feat that extends the Reach of your Spells.
ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.
—
ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.
—
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. and MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic., KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision., and StavesStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters.
Starting Gear
Spend up to 400 GoldCoin RuleCoins are the currency you use to buy items. on gear and keep the remainder, or gain the following:
  • CrystalCrystal Item · Weapon · Tier 1Crystals are palm-sized Conduits of focusing stone that steady a caster’s concentration., WandWand Item · Weapon · Tier 1Wands are slender Conduits crafted to channel supernatural power accurately., or OrbOrb Item · Weapon · Tier 1Orbs are Conduits made from a polished sphere of crystal or glass that strengthens its wielder’s connection to supernatural power.
  • DaggerDagger Item · Weapon · Tier 1Daggers are Knives with a short double-edged blade, pointed tip, and crossguard., SickleSickle Item · Weapon · Tier 1Sickles are Knives with a curved single-edged blade on a short handle., or Walking StaffWalking Staff Item · Weapon · Tier 1Walking Staves are simple Staves made from a wooden pole with minimal shaping.
  • Adventurer’s PackAdventurer’s Pack Item · Supply · Tier 1Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
  • 90 GoldCoin RuleCoins are the currency you use to buy items.

Source Player Codex