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Check

Test

Also Ability Check, Skill Check

Part of Test

Checks are TestsTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. your Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. calls for when you take proactive, deliberate actions to accomplish something.

Core Rule—Check

  • Roll 1d20 + SkillSkill SkillSkills are Modifiers that measure your trained capability. + ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total..
  • AttacksAttack ActionAttack is the Action you use to strike at a foe. and SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. use a TraitTrait TraitTraits are Modifiers that measure your untrained capability. instead: BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. for MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe., MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception. for RangedRanged FeatureRanged is a Feature of items built to strike from a distance. and ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. AttacksAttack ActionAttack is the Action you use to strike at a foe., and SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. for SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..

Example

GM: “You want that lock open before the patrol comes back? Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. Check.”

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Checks add a Skill. Attacks and Spells add a Trait instead: Body for Melee, Mind for Ranged and Thrown, Soul for Spells. Adds an example.