Skip to content

Greatstaff

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Conduit

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.

Greatstaffs are tall, iron-shod ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic. carved to channel supernatural power.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Farcaster: Your SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.'s ReachReach StatReach is the Range an Effect extends from its Origin. increases by one step.
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
InvokeInvoke Feat · Tier 1Invoke is a Feat built for casting through Conduits.
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConduitConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic.

Source Player Codex