Greatstaff
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Conduit
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Greatstaffs are tall, iron-shod ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic. carved to channel supernatural power.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Source Player Codex