Summon
Rule
Summons are CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. that an EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. creates to act for you.
Core Rule—Summon
- A Summon acts only when you use CommandCommand ActionCommand is an Action you use to give an order to a Creature or a Summon., and it obeys without a CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..
- It acts during your TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- It has only the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds., SDSpeed StatSpeed (SD) is the number of Spaces you can Move., and abilities its EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. lists.
- It vanishes when its EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. ends or you DismissDismiss StatDismiss is how you end your own ongoing Effect before its Duration runs out. it.
Source Player Codex