Nonlethal
Feature
Part of Feature
Nonlethal is a FeatureFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. of WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built to subdue rather than kill.
Core Rule—Nonlethal
- AttacksAttack ActionAttack is the Action you use to strike at a foe. with this WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. that reduce the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. to 0 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. impose UnconsciousUnconscious ConditionUnconscious is a Condition that leaves you senseless. instead of StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
- You can AttackAttack ActionAttack is the Action you use to strike at a foe. lethally with a Nonlethal WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.—or Nonlethally with a lethal WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.—with MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you..
Items with Nonlethal
- BlowgunItem · WeaponBlowguns are Projectiles made from a hollow tube with a smooth bore and mouthpiece.
- BolasItem · WeaponBolas are Entanglers made from weights joined by cord, thrown to entangle limbs.
- Chain NetItem · WeaponChain Nets are weighted Entanglers of interlocking metal chains.
- Chain WhipItem · WeaponChain Whips are Entanglers made from interlocking metal links attached to a handle.
- EntanglerItem · WeaponEntanglers are Weapons built for restraint and battlefield control.
- LassoItem · WeaponLassos are Entanglers made from coiled rope with a running loop at one end.
- NetItem · WeaponNets are Entanglers of woven mesh with weighted edges and a drawstring closure.
- SapItem · WeaponSaps are Clubs made from a weighted lead core wrapped in leather.
- Unarmed AttackItem · WeaponUnarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head.
- WhipItem · WeaponWhips are Entanglers made from braided leather cord attached to a short handle.
Source Player Codex