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Staff

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two.

Staves are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for defensive counters. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is ParryParry Feat · Tier 1Parry is a Feat built for fighting with Staves..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
ParryParry Feat · Tier 1Parry is a Feat built for fighting with Staves.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Staves

Kinds of Staves
Features
Quarterstaff1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 GoldCoin RuleCoins are the currency you use to buy items.2AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TripTrip FeatureTrip is a Feature of items built to knock Targets off their feet., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. (2d8)
Walking Staff1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. (2d4)

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