Skip to content

Projectile

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Projectiles are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for quick TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. swaps. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Projectiles

Kinds of Projectiles
Features
Blowgun1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (Blowgun NeedleBlowgun Needle Item · Ammunition · Tier 1Blowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case.), NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.), Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload.
Dart1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Harpoon1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1+MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TetheredTethered FeatureTethered is a Feature of items tied to a rope or chain so you can recover them., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Javelin1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.25 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.)
Sling1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (Sling StoneSling Stone Item · Ammunition · Tier 1Sling Stones are Ammunition of natural stone or crafted clay, metal, or other dense material, stored in a pouch.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PropulsivePropulsive FeaturePropulsive is a Feature of items that turn your strength into extra force., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.)

Source Player Codex