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Hook

Feature

Part of Feature

Hook is a FeatureFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. of items built to snag TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. and drag them off balance.

Core Rule—Hook

On a hit, TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
No effect.
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground. and are pulled into Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you..

Items with Hook

Source Player Codex