Hit Point
Health
Also HP
Hit Points (HP) are the pool that measures how much DamageDamage HealthDamage is harm that reduces your Hit Points. you can take before dropping to 0.
Core Rule—Hit Point
- Your starting maximum HP equals your Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. maximum + your BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0).
- When you gain a LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20., add your Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. maximum + your BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. to your maximum HP.
- DamageDamage HealthDamage is harm that reduces your Hit Points. reduces your HP. Temporary HPTemporary HP HealthTemporary HP is a buffer that absorbs Damage before your Hit Points. absorbs it first.
- HealingHealing HealthHealing is restoration that increases your Hit Points. restores your HP, up to your maximum.
- At 0 HP, you gain StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated.. From there, you gain StableStable ConditionStable is a Condition tied to your Hit Points that marks your recovery from Staggered. or DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight..
Parts of Hit Points
- DamageHealthDamage is harm that reduces your Hit Points.
- Temporary HPHealthTemporary HP is a buffer that absorbs Damage before your Hit Points.
- HealingHealthHealing is restoration that increases your Hit Points.
- DefeatedConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight.
- StableConditionStable is a Condition tied to your Hit Points that marks your recovery from Staggered.
- StaggeredConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated.
Source Player Codex