Mace
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Club
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).
Maces are ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts. with a heavy flanged metal head on a wooden shaft.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
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Source Player Codex