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Curse

Hazard

Part of Affliction

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Curses are AfflictionsAffliction HazardAfflictions are Hazards that linger in a Creature and worsen until they’re cured. of MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. origin that bind a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate..

Core Rule—Curse

  • A Curse lasts until its own terms end it, or until Break CurseBreak Curse Spell · Tier 2Break Curse is a Destroy Spell that ends the Curses on a Target. or Cure AfflictionCure Affliction Spell · Tier 3Cure Affliction is an Alter Spell that ends a Disease, Curse, or Poison. ends it.
  • Identify MagicIdentify Magic Spell · Tier 1Identify Magic is a Reveal Spell that reveals the Magical Features affecting a Target. reveals Curses.

Source Game Manual