Shatter
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Destroy
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Shatter is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that shatters a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. with sound.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- If the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. is a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects., it takes 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).) and gains DeafenedDeafened ConditionDeafened is a Condition that takes away your hearing.. If it is an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., it is destroyed.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- If the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. is a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects., it takes 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).). If it is an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., it is damaged.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 ManaMana DriveMana is the Drive Evokers use. to add 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. or increase the SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. of TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate..
Source Player Codex