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Daybreak

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Destroy

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Daybreak is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that sears CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. sensitive to sunlight with a flash of dawn.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. (Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. sensitive to sunlight in Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (AetherAether EnergyAether is an Essence Energy that deals spiritual Damage.).
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (AetherAether EnergyAether is an Essence Energy that deals spiritual Damage.) and gain BlindedBlinded ConditionBlinded is a Condition that takes away your sight. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Rebuilt on d8 Potency dice for its Tier, one step lower for several Targets.