Rules As Written
Every MythScript rule, spell, item, and term in one place. Search, filter, and follow the links.
- ActionRule
Actions are structured ways to act when your GM tracks Rounds.
Action Points (AP) determine what you can do in a Round.
- CreatureFeature
Creatures are animate beings.
- DurationRule
Durations are how long Effects last.
- EffectFeature
Effects are consequences produced by your actions.
- FailureResult
Failure is a Test Result that means you don’t achieve your goal.
- Flat RollRule
Your Flat Roll is the number on the d20 before any Modifiers.
- FortuneRule
Fortune is a Modifier that grants a bonus to your Flat Roll.
Your GM narrates the world.
- High StakesStake
High Stakes actions are highly difficult and risky.
- LocationFeature
Locations are bounded areas that Creatures, Objects, and Effects can occupy or target.
- Low StakesStake
Low Stakes actions have low difficulty and risk.
- Mid StakesStake
Mid Stakes actions are moderately difficult and risky.
- MisfortuneRule
Misfortune is a Modifier that imposes a penalty to your Flat Roll.
- ModifierRule
Modifiers adjust your Flat Roll to produce your Test Total.
- ObjectFeature
Objects are inanimate, discrete physical items.
- OriginRule
Origins are where Effects are created.
- PlayerTerm
A Player is someone who controls a Scribe.
- ReachRule
Reach is how far Effects extend from their Origins.
- RoundRule
Rounds divide play into 6-second intervals.
Your Scribe is the character you play in the game.
- SetbackResult
Setback is a Test Result that means a mixed outcome.
- StakesRule
Stakes describe how difficult and risky an action is.
- SuccessResult
Success is a Test Result that means you achieve your goal.
A Tabletop Roleplaying Game (TTRPG) is a collaborative story game played through conversation.
- TargetRule
Targets are anything that Effects can affect.
- Test ResultRule
Your GM determines your Test Result by comparing your Test Total to the Stakes of your roll.
- Test TotalRule
Your Test Total is your Flat Roll adjusted by relevant Modifiers.
- TriggerRule
Triggers are what cause Effects to occur.
- TurnRule
Your Turn is your chance to spend AP on Actions during a Round.