Stone Ward
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Stone Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that protects you from DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
Stone Ward
Spend 3 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to become ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.) until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend the DurationDuration StatDurations are the lengths of time Effects last. by 1 RoundRound CombatRounds are the units of time that divide play into 6-second intervals..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., allies within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you also gain it.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DwarfDwarf Species · Tier 1Dwarves are a Species of stout, long-lived people built for endurance.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex