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Final Blow

Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Feat

Final Blow is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that punishes a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. that drops its guard.

Final Blow
On a hit against an Off GuardOff Guard ConditionOff Guard is a Condition that leaves gaps in your defenses. TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence., spend 2 NerveNerve DriveNerve is the Drive Stalkers use. to add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 NerveNerve DriveNerve is the Drive Stalkers use. to add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points..
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
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Source Player Codex