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Dead Speak

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Reveal

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Dead Speak is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that lets you question a DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you. and 1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. with DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight.
DurationDuration StatDurations are the lengths of time Effects last.
10 minutes (FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns.)

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
You can speak with and understand a DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.. The DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can answer up to 5 questions, and:
  • May choose whether to answer truthfully
  • Can only share knowledge it possessed while alive
  • Can only communicate in LanguagesLanguage RuleLanguages are the systems of speech, writing, and sign that Creatures use to communicate. it knew while alive
  • Can’t learn new information or predict future events
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but the DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can only answer 1 question.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex