Skip to content

Locate Object

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Reveal

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Locate Object is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that points you toward an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Unlimited (same plane)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
You learn the direction of a specific ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you choose, or the nearest ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. of the chosen type, and whether it’s near (within Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you.), far (within a day’s travel), or very far. To find a specific ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., you must have observed it with your own senses.
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
You learn only the direction. If there’s lead or running water between you and the ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., the reading may be wrong.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex