Mend Object
3 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (RitualRitual CastingRituals are a slow way to Cast Spells using material Components.)Spell · AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Mend Object is an AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that repairs a small part of an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- A TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. portion of the ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. is repaired.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- A TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. portion of the ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. is repaired if it isn’t MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.. Otherwise Mend Object fails.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals. a needle and thread
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 ManaMana DriveMana is the Drive Evokers use. to repair an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. 1 SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. larger.
Source Player Codex