Moon Spark
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Alter
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Moon Spark is an AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that forces a Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. back into its true form.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- The Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. partially reverts to its true form and loses any natural WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. from its shifted form.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- The Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. fully reverts to its true form.
Source Player Codex