Second Wind
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Second Wind is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you catch your breath mid-fight.
Second Wind
Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 3 VigorVigor DriveVigor is the Drive Fighters use. to recover 1 HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. of HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 VigorVigor DriveVigor is the Drive Fighters use. to recover 1 more HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. of HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex