Extra Reach
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Extra Reach is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..
Core Rule—Extra Reach
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Extra Reach.
Extra Reach
Spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend your Polearm’sPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control. MeleeMelee FeatureMelee is a Feature of items built for close combat. RangeRange RangeRange is the distance an Effect can Originate from you. from Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. to Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Extra Reach
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex