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Extra Reach

Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Feat

Extra Reach is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..

Core Rule—Extra Reach

  • Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..
  • If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Extra Reach.
Extra Reach
Spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend your Polearm’sPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control. MeleeMelee FeatureMelee is a Feature of items built for close combat. RangeRange RangeRange is the distance an Effect can Originate from you. from Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. to Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
Gain Extra Reach
SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
1

Source Player Codex