Dragon Breath
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Feat
Dragon Breath is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you exhale a burst of ElementElement EnergyElement is an Energy group that deals primordial Damage. EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
Dragon Breath
- When you gain this FeatFeat Feat · Tier 1Feats are abilities you buy with SP., choose an ElementElement EnergyElement is an Energy group that deals primordial Damage. EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
- Spend 3 DriveDrive DriveDrive is the resource that powers your Feats and Spells. and 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to exhale it. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
- Setback
- CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take half of 2d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals.).
- Failure
- CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 2d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals.).
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., don’t pay the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. cost.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DraconidDraconid Species · Tier 1Draconids are a Species of scaled, reptilian people who carry the might of dragons.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex