Shields
Shields you raise with the Defend Action.
Shields are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you wield to increase your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them..
Core Rule—Shield Defense
Your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. increases by your Shield’sShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. when you use the DefendDefend ActionDefend is an Action that raises your Defense with your Shield. ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds..
Light Shield
Item · Shield · Tier 1 · Common
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Light Shields are ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. that offer basic protection while keeping maximum mobility. Those who value speed and versatility often prefer Light Shields.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Shield BashShield Bash Feat · Tier 1Shield Bash is a Feat built for fighting behind Light Shields.
Buckler
Item · Shield · Tier 1 · Common
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- Free GripFree Grip FeatureFree Grip is a Feature of items strapped to or worn on your hand.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Bucklers are small, round Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility. with forearm straps.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +1
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Shield BashShield Bash Feat · Tier 1Shield Bash is a Feat built for fighting behind Light Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Light ShieldLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility.
Targe
Item · Shield · Tier 1 · Common
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Targes are round Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility. of metal or wood reinforced with metal bands.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +2
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Shield BashShield Bash Feat · Tier 1Shield Bash is a Feat built for fighting behind Light Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Light ShieldLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility.
Modest Shield
Item · Shield · Tier 1 · Common
- CavalryCavalry FeatureCavalry is a Feature of items built for fighting from a Mount.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Modest Shields are ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. that balance protection and mobility. Those who engage in mounted combat often prefer Modest Shields.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Quick RaiseQuick Raise Feat · Tier 2Quick Raise is a Feat built for fighting behind Modest Shields.
Kite Shield
Item · Shield · Tier 2 · Common
- CavalryCavalry FeatureCavalry is a Feature of items built for fighting from a Mount.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Kite Shields are teardrop-shaped Modest ShieldsModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility. with an extended lower point.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +3
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Quick RaiseQuick Raise Feat · Tier 2Quick Raise is a Feat built for fighting behind Modest Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 150 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Modest ShieldModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility.
Heater Shield
Item · Shield · Tier 2 · Common
- Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item.
- CavalryCavalry FeatureCavalry is a Feature of items built for fighting from a Mount.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Heater Shields are tall, rectangular Modest ShieldsModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility. with rounded top edges.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +4
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Quick RaiseQuick Raise Feat · Tier 2Quick Raise is a Feat built for fighting behind Modest Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Modest ShieldModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility.
Heavy Shield
Item · Shield · Tier 1 · Common
- Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
- BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
Heavy Shields are ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. that provide maximum protection but take significant strength to wield. Those who prioritize full defensive potential often prefer Heavy Shields.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.
Tower Shield
Item · Shield · Tier 3 · Common
- Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
- BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
Tower Shields are massive, rectangular Heavy ShieldsHeavy Shield Item · Shield · Tier 1Heavy Shields are Shields that provide maximum protection but take significant strength to wield. with flat surfaces and reinforced edges.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +5
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 300 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 3
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Heavy ShieldHeavy Shield Item · Shield · Tier 1Heavy Shields are Shields that provide maximum protection but take significant strength to wield.
Pavise
Item · Shield · Tier 4 · Common
- Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
- BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- PlantedPlanted FeaturePlanted is a Feature of items you can set in the ground as a barrier.
- UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
Pavises are enormous Heavy ShieldsHeavy Shield Item · Shield · Tier 1Heavy Shields are Shields that provide maximum protection but take significant strength to wield. with a built-in ground stand and reinforced base spike.
- ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
- +6
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.
- PricePrice StatPrice is the Coin-cost to buy items.
- 400 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 3
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Heavy ShieldHeavy Shield Item · Shield · Tier 1Heavy Shields are Shields that provide maximum protection but take significant strength to wield.