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Supplies

Gear, clothing, and provisions.

Supplies are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. that provision and equip you for any expedition, adventure, or journey.

Core Rule—Food and Water

Your daily RationsRation Item · Supply · Tier 1Rations are preserved food Supplies for travel. and CanteenCanteen Item · Supply · Tier 1Canteens are Supplies for carrying drinking water. have unlimited uses unless your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. requires tracking food and water.

Adventurer’s Pack

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Adventurer’s Packs are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. that include everything you need for basic survival and exploration. The SlotsSlot StatSlots are units that measure your item capacity. value applies to the entire pack.

It contains:

  • BedrollBedroll Item · Supply · Tier 1Bedrolls are portable bedding Supplies for rest and sleep.
  • Adventurer’s OutfitAdventurer’s Outfit Item · Supply · Tier 1Adventurer’s Outfits are durable, traveling Outfits. (WornWorn FeatureWorn is a Feature of items you wear on your body.)
  • Travel PackTravel Pack Item · Supply · Tier 1Travel Packs are portable Supplies for stowing and carrying items, whether worn as a backpack, hung as saddlebags, or carried by other means.
  • RationsRation Item · Supply · Tier 1Rations are preserved food Supplies for travel. (10 days)
  • RopeRope Item · Supply · Tier 1Rope is a Supply of twisted or braided fibers that reaches up to Mid Range.
  • Fire StarterFire Starter Item · Supply · Tier 1Fire Starters are Supplies of flint, steel, and tinder for starting fires.
  • TorchTorch Item · Supply · Tier 1Torches are portable light Supplies that burn to light your way.
  • CanteenCanteen Item · Supply · Tier 1Canteens are Supplies for carrying drinking water.
GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
7
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Bedroll

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • RestfulRestful FeatureRestful is a Feature of items built for sleeping in.

Bedrolls are portable bedding SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. for rest and sleep.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
1 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Bomb Launcher

Item · Supply · Tier 1 · Uncommon

  • AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition.BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • RangedRanged FeatureRanged is a Feature of items built to strike from a distance.Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
  • Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload.

Bomb Launchers are mechanical tube SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. that propel BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts..

GripGrip StatGrip is the number of hands you need to hold and use an item.
2
Used With
BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts.
PricePrice StatPrice is the Coin-cost to buy items.
20 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Canteen

Item · Supply · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 day
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Canteens are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. for carrying drinking water.

GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Component Pouch

Item · Supply · Tier 1 · Uncommon

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Component Pouches are extraplanar SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. that hold ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals.. If a pouch holds only ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals., it never grows in size or weight. If it holds anything else, count each item’s SlotsSlot StatSlots are units that measure your item capacity. individually.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Fire Starter

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Fire Starters are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. of flint, steel, and tinder for starting fires.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Mess Kit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Mess Kits are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. of basic cooking and eating utensils.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
1 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Outfit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.

Outfits are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. of clothing.

Core Rule—Outfit

An Outfit costs 0 SlotsSlot StatSlots are units that measure your item capacity. while you wear it.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Adventurer’s Outfit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 outfit

Adventurer’s Outfits are durable, traveling OutfitsOutfit Item · Supply · Tier 1Outfits are Supplies of clothing..

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
2 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1 (0 worn)
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
OutfitOutfit Item · Supply · Tier 1Outfits are Supplies of clothing.

Cold Weather Outfit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 outfit

Cold Weather Outfits are insulated OutfitsOutfit Item · Supply · Tier 1Outfits are Supplies of clothing. for cold environments.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
5 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1 (0 worn)
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
OutfitOutfit Item · Supply · Tier 1Outfits are Supplies of clothing.

Hot Weather Outfit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 outfit

Hot Weather Outfits are lightweight OutfitsOutfit Item · Supply · Tier 1Outfits are Supplies of clothing. for hot environments.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
3 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1 (0 worn)
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
OutfitOutfit Item · Supply · Tier 1Outfits are Supplies of clothing.

Quality Outfit

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 outfit

Quality Outfits are fine OutfitsOutfit Item · Supply · Tier 1Outfits are Supplies of clothing..

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
5 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1 (0 worn)
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
OutfitOutfit Item · Supply · Tier 1Outfits are Supplies of clothing.

Ration

Item · Supply · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 day
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Rations are preserved food SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. for travel.

GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Rope

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Rope is a SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. of twisted or braided fibers that reaches up to Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you..

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
1 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Tent

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Tents are portable shelter SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. for two MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects..

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
5 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Torch

Item · Supply · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 hour
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Torches are portable light SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. that burn to light your way.

Torch
While lit, a Torch sheds BrillianceBrilliance IlluminationBrilliance is bright Illumination with clear visibility and no harsh shadows, such as sunlight, strong direct light, and overcast daylight. out to Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. and GloomGloom IlluminationGloom is dim Illumination with reduced visibility and shadows, such as twilight, moonlight, and weak diffused light. beyond that out to Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.. It burns for 1 hour.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Travel Pack

Item · Supply · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Travel Packs are portable SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. for stowing and carrying items, whether worn as a backpack, hung as saddlebags, or carried by other means.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
PricePrice StatPrice is the Coin-cost to buy items.
2 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.